In general, to keep the minimum required bar around the 50% mark, there should be 3 or 4 rooms per 50 units of power storage (or a consumption of about 1. Water production To increase the speed at which water is produced Place dwellers with better Perception in this room. You must have not understood the data and confused yourself. It is one of the facilities available at the start of the game. Everything says that nuclear plants produce moar energy than power plants. The level of power required to keep out of the red is approximately equal to the total power consumption of all rooms times 13.5 (since the value in stats is rounded, these are rough figures). Overview The water treatment room creates water for your vault, and is affected by the Perception stat of the vault dwellers working there. The requirement bar's position (the green bar on the power meter) is directly related to the aggregate power consumption of all rooms. The sweet spot in power-to-production/capacity is a level 2 double spaced room. Level 2 rooms consume ~20% more power than their level 1 counterparts and level 3 rooms consume ~83% more power than level 2s (or 10% more than two level 1 rooms ). Power can also be acquired through lunchboxes.Ī double spaced room consumes 5% more power than two single spaced rooms and a triple spaced room consumes 10% more power than three single spaced rooms. Nuclear reactors, available at 60 population.Power generator rooms, available from the start.
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